
- #Dungeon Siege Legend Of Aranna No Cd Patch manual#
- #Dungeon Siege Legend Of Aranna No Cd Patch full#
Your job in the story will be to find the big bad evil known as the Shadowjumper in order to give him a good throttling and help any people you find on the way with their quests, which will all happen to fall right in line with your main objective. It had more personality in its run than the rest of the characters with their mediocre voiceovers combined. Actually, scratch that, I didn't ever replace my stalwart pack animal (considered one of the group), and I did care if it died simply because it was so cute. I never felt bad about replacing one of them with a new character that was more advanced (which they always seemed to be) because I never got attached. The only interaction you ever get on a personal basis is the conversation that takes place before they join. There's almost zero connection to you and your party of characters. Once again, your own character has about as little an identity as there can be while still being an actual character and not a faceless NPC.

It's a nice tropical place for much of the journey, but comes complete with mountains, swamps, and more just to make sure there's some variety, even though the variety is of the same sort that was already in the original Dungeon Siege. In any case, the game takes place on the island where this whole mess went down. But that's the way of things when you play God. The beasties rose up in defiance, destroying both their masters' beloved cities and the civilization that kept them in chains. Turns out the Utraeans created their creatures with a few more brains than they intended. Therefore, the Utraeans used their magic and science to turn some of the natural fauna into their own bigger and more intelligent household help.
#Dungeon Siege Legend Of Aranna No Cd Patch manual#
And being the humble servants of nature that they were, they decided that manual labor was a bit below their stature. The Utraeans were a very scientific race that believed themselves to be just about best things ever to set foot on the planet. The history you find is an interesting one. The "story" is told through pieces of history and plot picked up from NPCs, books, and journals found throughout the game. It's a story that's been done so many times with so many faces it's beginning to resemble some kind of fantastic Joan Rivers. No one will be surprised to hear that the story involves a big bad evil that has escaped the clutches of its jail keepers in order to get revenge and then bring his thousands of years of pent up frustration to the world at large. It's almost a bit strange considering the package actually comes with the original Dungeon Siege as well (which I always like to see), but also understandable for those that would want another adventure but didn't bother to keep their old characters. Instead of opting for a high level campaign that might have challenged veteran players' characters a bit, a new campaign and story has been developed for characters that are just taking their first steps and beginning to think about making the move away from training diapers. All of these additions really are nice, but they also all strike me as things that should have been addressed in patches. Along with this new content there have been numerous additions to the interface to make some bits of gameplay easier to deal with, such as being able to redistribute potions among all players, sort inventory easily, and assign setups to your units including spells that aren't currently active in the spell book. At its core, it's the exact same game that was released a year and a half ago, only with a new (yet somehow predictably old) story, some new monsters, new spells, new items, and new friendly races. And Legends of Aranna has really done nothing to change any of this.


I suppose there was enough action happening on screen that it could end up fooling players into thinking that they were doing more than they actually were. For while strategy can play a part in some encounters, there's often very little need for it, aside from deciding when to use certain spells and potions. I know that I gave more commands to smash the millions of boxes and barrels found sitting out in the wilderness and the dank corners of rotting dungeons than I did in actual combat. But at the same time it took away most of the gameplay and control from the player and put it in the hands of the friendly AI so that players were left watching the action more than playing it.
#Dungeon Siege Legend Of Aranna No Cd Patch full#
It provided a very detailed environment full of monsters and action that used an engine that never had to load a new map throughout the entire experience.
